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Programs offered in DASA

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Advanced Diploma in Film Animation – 18 months
The Film Animation Program offered by DASA covers major tools and technologies used in the film and movie making industry. Using the latest tools of the trade, students learn and master the necessary skills required in the production of film and movie animations. This curriculum is upgraded on a regular basis and students aquire state of the art study material. The program is recommended for those interested in venturing into the field of animation.


Diploma in Film Animation – 12 months
This program extensively covers industry’s high end software’s like Autodesk Max & Maya. The program is designed to cover the complete production pipeline used for any project starting from pre-production to the final stage of post-production.


Film Animation Program  – 6 months - 576 Hrs  4hrs/day/6days/week
It is very often for animators to specialize in specific areas thereby zeroing on the best suited career option out of the many. The Film Animation Program is specially designed to give students of animation a practical approach to most aspects of computer animation process. After finishing the course they get a well rounded advantage of having the crucial level of “skilled set ” at most of the departments.
The Film Animation Program is taught with the assumption that each student is computer literate but has no experience in Computer Animation, so we teach from the very basics. Students with prior 3D skills may find the early classes easy but as the course move further, classes will become challenging for everyone.


Motion Capture Program – 3 months - 288  Hrs  4/hrs/day/6days/week
Motion Capture Technology is playing an increasingly role in current Gaming, Animation & VFX scenario. Using our onsite system students can direct a performer in a limited duration scene and learn the techniques of performance enhancement, error correction and motion editing. The key highlight of this program is carrying out every function of the animation process from planning, executing and post production


Broadcast Advertisement Program - 3 months -  288  Hrs  4/hrs/day/6days/week
This unique program focuses on how big and famous commercials are made.


Character Animation Program – 3 months - 288  Hrs  4/hrs/day/6days/week
By using a variety of school provided & student Rigged Models students learn, practice and work on the fundamentals of Animation first. By just taking simple 2 legged to 4 legged walk cycles, the program slowly advances to emotionally driven character performances. This course later adds real techniques of facial animation, lip sync, character setup and IK/FK are also covered in details.


Modeling & Texturing Program - 3 months -  288 Hrs  4/hrs/day/6days/week
Our unique Modeling & Texturing Program focuses on the art and science of Modeling in  an art based approach and successfully meets the core philosophy of Human Anatomy and muscle flows. We start with Human Anatomy by using innovative techniques of learning modeling in a detailed step by step process and students learn techniques that result in producing great CG models.
They learn, discover and create different animatable phonetic mouth expressions so that the characters are able to speak. Later the program advances to 3D sculpting, texturing, lighting and rendering the model created by students with the help of different tools and needed plugins.


VFX & Compositing Program - 3 months - 288 Hrs  4/hrs/day/6days/week
A good special effects shot is a fusion of various elements (some photographed, some animated) to complete a reality illusion. The program offers the functions of After Effects & Eyeon Fusion going hand-in-hand with Bojou camera tracking software and students practically learn color correction, rotoscopy, wire removal, motion tracking and virtual sets and other functions.


Lighting & Rendering Program - 3 months -   288 Hrs  4/hrs/day/6days/week
Lighting & Rendering Program teaches students how lights add ‘life’ to objects in a step by step process of different light types and their executions,  light rigs, environmental lighting, light behaviour and its associations. The program slowly advances to different Renderer and shaders associated to it and further goes to a hardcore technical lighting module.